Bestiary 2
Different values: 331
=====================================
object {Bestiary 2}
    _id : string {Bestiary 2._id} (all different values)
    img : string {Bestiary 2.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
    items : array<object> {Bestiary 2.items}
        Length: min=2 max=52
        Value type: object {Bestiary 2.items.[]}
            _id : string {Bestiary 2.items.[]._id} (3592 different values)
            img : string {Bestiary 2.items.[].img} (344 different values)
            name : string {Bestiary 2.items.[].name} (1421 different values)
            sort : integer {Bestiary 2.items.[].sort} (52 different values)
            system : object {Bestiary 2.items.[].system}
                [acBonus] : integer {Bestiary 2.items.[].system.acBonus} (5 different values)
                    2 (x7)
                    6 (x4)
                    1 (x3)
                    4 (x2)
                    3 (x2)
                [actionType] : object {Bestiary 2.items.[].system.actionType}
                    value : string {Bestiary 2.items.[].system.actionType.value} (4 different values)
                        'passive' (x882)
                        'action' (x547)
                        'reaction' (x156)
                        'free' (x36)
                [actions] : object {Bestiary 2.items.[].system.actions}
                    [value] : integer {Bestiary 2.items.[].system.actions.value} (3 different values)
                        1 (x299)
                        2 (x214)
                        3 (x34)
                [area] : object {Bestiary 2.items.[].system.area}
                    [details] : string {Bestiary 2.items.[].system.area.details} (3 different values)
                        'all squares in a 20-foot-radius burst that contain plants' (x4)
                        '20-foot burst adjacent to a flat surface' (x4)
                        '10-foot emanation centered on the touched creature' (x1)
                    type : string {Bestiary 2.items.[].system.area.type} (5 different values)
                        'burst' (x155)
                        'emanation' (x49)
                        'cone' (x32)
                        'line' (x27)
                        'cylinder' (x3)
                    value : integer {Bestiary 2.items.[].system.area.value} (11 different values)
                [attack] : object {Bestiary 2.items.[].system.attack}
                    value : string {Bestiary 2.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Bestiary 2.items.[].system.attackEffects}
                    [custom] : string {Bestiary 2.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Bestiary 2.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Bestiary 2.items.[].system.attackEffects.value.[]} (112 different values)
                [autoHeightenLevel] : object {Bestiary 2.items.[].system.autoHeightenLevel}
                    [value] : integer {Bestiary 2.items.[].system.autoHeightenLevel.value} (7 different values)
                        4 (x8)
                        6 (x5)
                        7 (x5)
                        5 (x4)
                        8 (x4)
                        3 (x4)
                        9 (x2)
                [baseItem] : string {Bestiary 2.items.[].system.baseItem} (40 different values)
                [bonus] : object {Bestiary 2.items.[].system.bonus}
                    value : integer {Bestiary 2.items.[].system.bonus.value} (39 different values)
                [bonusDamage] : object {Bestiary 2.items.[].system.bonusDamage}
                    value : integer {Bestiary 2.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Bestiary 2.items.[].system.bulk}
                    value : mixed
                        integer {Bestiary 2.items.[].system.bulk.value} (4 different values)
                            1 (x38)
                            2 (x22)
                            0 (x10)
                            4 (x4)
                        float {Bestiary 2.items.[].system.bulk.value} (same value: 0,1)
                    [capacity] : integer {Bestiary 2.items.[].system.bulk.capacity} (same value: 8)
                    [heldOrStowed] : float {Bestiary 2.items.[].system.bulk.heldOrStowed} (same value: 0,1)
                    [ignored] : integer {Bestiary 2.items.[].system.bulk.ignored} (same value: 0)
                [category] : string {Bestiary 2.items.[].system.category} (12 different values)
                [checkPenalty] : integer {Bestiary 2.items.[].system.checkPenalty} (3 different values)
                    -1 (x8)
                    -3 (x4)
                    -2 (x4)
                [collapsed] : boolean {Bestiary 2.items.[].system.collapsed} (same value: False)
                [containerId] : string {Bestiary 2.items.[].system.containerId} (same value: 'HKqAzVBtd2gZsgNk')
                [defense] : object {Bestiary 2.items.[].system.defense}
                    [passive] : object {Bestiary 2.items.[].system.defense.passive}
                        statistic : string {Bestiary 2.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
                    [save] : object {Bestiary 2.items.[].system.defense.save}
                        basic : boolean {Bestiary 2.items.[].system.defense.save.basic} (2 different values)
                            False (x282)
                            True (x116)
                        statistic : string {Bestiary 2.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x168)
                            'fortitude' (x141)
                            'reflex' (x89)
                description : object {Bestiary 2.items.[].system.description}
                    value : string {Bestiary 2.items.[].system.description.value} (1434 different values)
                [cost] : object {Bestiary 2.items.[].system.cost}
                    value : string {Bestiary 2.items.[].system.cost.value} (14 different values)
                [counteraction] : boolean {Bestiary 2.items.[].system.counteraction} (2 different values)
                    False (x1179)
                    True (x81)
                [damage] : object {Bestiary 2.items.[].system.damage}
                    [0] : object {Bestiary 2.items.[].system.damage.0}
                        [applyMod] : boolean {Bestiary 2.items.[].system.damage.0.applyMod} (2 different values)
                            False (x109)
                            True (x33)
                        [category] : empty
                        formula : string {Bestiary 2.items.[].system.damage.0.formula} (56 different values)
                        kinds : array<string> {Bestiary 2.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Bestiary 2.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x249)
                                'healing' (x34)
                        materials : array<> {Bestiary 2.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Bestiary 2.items.[].system.damage.0.type} (14 different values)
                    [1] : object {Bestiary 2.items.[].system.damage.1}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.1.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Bestiary 2.items.[].system.damage.1.formula} (same value: '3d10')
                        kinds : array<string> {Bestiary 2.items.[].system.damage.1.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.1.kinds.[]} (same value: 'damage')
                        materials : array<> {Bestiary 2.items.[].system.damage.1.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Bestiary 2.items.[].system.damage.1.type} (same value: 'bludgeoning')
                    [2] : object {Bestiary 2.items.[].system.damage.2}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.2.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Bestiary 2.items.[].system.damage.2.formula} (same value: '3d10')
                        kinds : array<string> {Bestiary 2.items.[].system.damage.2.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.2.kinds.[]} (same value: 'damage')
                        materials : array<> {Bestiary 2.items.[].system.damage.2.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Bestiary 2.items.[].system.damage.2.type} (same value: 'cold')
                    [3] : object {Bestiary 2.items.[].system.damage.3}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.3.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Bestiary 2.items.[].system.damage.3.formula} (same value: '3d10')
                        kinds : array<string> {Bestiary 2.items.[].system.damage.3.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.3.kinds.[]} (same value: 'damage')
                        materials : array<> {Bestiary 2.items.[].system.damage.3.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Bestiary 2.items.[].system.damage.3.type} (same value: 'electricity')
                    [4] : object {Bestiary 2.items.[].system.damage.4}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.4.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Bestiary 2.items.[].system.damage.4.formula} (same value: '3d10')
                        kinds : array<string> {Bestiary 2.items.[].system.damage.4.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.4.kinds.[]} (same value: 'damage')
                        materials : array<> {Bestiary 2.items.[].system.damage.4.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Bestiary 2.items.[].system.damage.4.type} (same value: 'bludgeoning')
                    [5] : object {Bestiary 2.items.[].system.damage.5}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.5.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Bestiary 2.items.[].system.damage.5.formula} (same value: '3d10')
                        kinds : array<string> {Bestiary 2.items.[].system.damage.5.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.5.kinds.[]} (same value: 'damage')
                        materials : array<> {Bestiary 2.items.[].system.damage.5.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Bestiary 2.items.[].system.damage.5.type} (same value: 'fire')
                    [6BEyrCCNpDfJh5P8] : object {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: '14d6')
                        kinds : array<string> {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: 'damage')
                        materials : array<> {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: 'fire')
                    [damageType] : string {Bestiary 2.items.[].system.damage.damageType} (4 different values)
                        'piercing' (x26)
                        'slashing' (x20)
                        'bludgeoning' (x13)
                        'fire' (x1)
                    [dice] : integer {Bestiary 2.items.[].system.damage.dice} (2 different values)
                        1 (x59)
                        0 (x1)
                    [die] : string {Bestiary 2.items.[].system.damage.die} (5 different values)
                        'd8' (x22)
                        'd6' (x20)
                        'd4' (x10)
                        'd12' (x5)
                        'd10' (x3)
                    [formula] : string {Bestiary 2.items.[].system.damage.formula} (same value: '3d6+6')
                    [gcovwqxwitqchoin] : object {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    [kind] : string {Bestiary 2.items.[].system.damage.kind} (same value: 'healing')
                    [type] : string {Bestiary 2.items.[].system.damage.type} (same value: 'untyped')
                    [v1pnjhfu6e9akqe0] : object {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0}
                        applyMod : boolean {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4')
                        kinds : array<string> {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage')
                        materials : array<> {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void')
                [damageRolls] : object {Bestiary 2.items.[].system.damageRolls}
                    [0] : object {Bestiary 2.items.[].system.damageRolls.0}
                        damage : string {Bestiary 2.items.[].system.damageRolls.0.damage} (134 different values)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.0.damageType} (9 different values)
                            'piercing' (x118)
                            'slashing' (x75)
                            'bludgeoning' (x70)
                            'void' (x4)
                            'fire' (x4)
                            'acid' (x3)
                            'electricity' (x3)
                            'force' (x1)
                            'sonic' (x1)
                    [02txa00fdj42n31tx1gw] : object {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damage} (same value: '3d10+17')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damageType} (same value: 'slashing')
                    [0353w91a5zw95gapc8np] : object {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np}
                        damage : string {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np.damage} (same value: '2d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np.damageType} (same value: 'void')
                    [067ddys7zzd6btf8j2fu] : object {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu}
                        damage : string {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damage} (same value: '2d12+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damageType} (same value: 'bludgeoning')
                    [06y73yuega55dqx3wub4] : object {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4}
                        damage : string {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4.damage} (same value: '3d12+12')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4.damageType} (same value: 'bludgeoning')
                    [0e5lb1ktfpd7blc2v2a9] : object {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damage} (same value: '1d8+6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damageType} (same value: 'piercing')
                    [0sjrt15zdg2s3vuwcf61] : object {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61}
                        damage : string {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damage} (same value: '3d8+16')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damageType} (same value: 'slashing')
                    [0t5u7k69u9rawpoh4yyy] : object {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy}
                        damage : string {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damage} (same value: '2d6+9')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damageType} (same value: 'bludgeoning')
                    [0zbgcwl0mnj7jsilbnv5] : object {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5}
                        damage : string {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damage} (same value: '4d8+19')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damageType} (same value: 'slashing')
                    [1] : object {Bestiary 2.items.[].system.damageRolls.1}
                        [category] : string {Bestiary 2.items.[].system.damageRolls.1.category} (2 different values)
                            'persistent' (x20)
                            'splash' (x1)
                        damage : string {Bestiary 2.items.[].system.damageRolls.1.damage} (10 different values)
                            '1d6' (x49)
                            '2d6' (x20)
                            '1d4' (x5)
                            '3d6' (x5)
                            '3d4' (x2)
                            '2d12' (x2)
                            '1d8' (x1)
                            '1' (x1)
                            '4d6' (x1)
                            '1d10' (x1)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1.damageType} (10 different values)
                            'spirit' (x27)
                            'fire' (x17)
                            'bleed' (x14)
                            'void' (x8)
                            'acid' (x7)
                            'cold' (x6)
                            'electricity' (x4)
                            'piercing' (x2)
                            'sonic' (x1)
                            'force' (x1)
                    [113edo2dmn9r2jbabkc4] : object {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4}
                        damage : string {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damage} (same value: '2d8+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damageType} (same value: 'piercing')
                    [124yockjd0kpza76b43m] : object {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m}
                        damage : string {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m.damage} (same value: '4d10+18')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m.damageType} (same value: 'piercing')
                    [14m5ylqb6eypq5salyoy] : object {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy}
                        damage : string {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damage} (same value: '4d8+20')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damageType} (same value: 'bludgeoning')
                    [1547pusm81kglm93klt4] : object {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4.damage} (same value: '2d6+12')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4.damageType} (same value: 'piercing')
                    [15szkax6u7st28p1zg9i] : object {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i}
                        damage : string {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (same value: '2d6+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: 'slashing')
                    [1acdb6od10ijgs49fxab] : object {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damage} (same value: '1d8+4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damageType} (same value: 'piercing')
                    [1eysjn17ra29b1vutm42] : object {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damage} (same value: '2d8+12')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damageType} (same value: 'slashing')
                    [1fez90dkmv1oa6lro6xd] : object {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damage} (same value: '2d10+7')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damageType} (same value: 'piercing')
                    [1gmvzx3nnkq3lfb6qg6l] : object {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damage} (same value: '2d8+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damageType} (same value: 'slashing')
                    [1ja2ri7vbbv9dr3jaogt] : object {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damage} (same value: '2d6+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damageType} (same value: 'slashing')
                    [1l0aic2tayic06yr5pmx] : object {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damage} (same value: '2d8+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damageType} (same value: 'slashing')
                    [1l60ijq1vq8jdk1vgkcw] : object {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damage} (same value: '2d6+7')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damageType} (same value: 'bludgeoning')
                    [1lmkj536wvbylzibfaxj] : object {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damage} (same value: '2d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damageType} (same value: 'fire')
                    [1nd44vg6iporf933zo2vte] : object {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damage} (same value: '1d8+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damageType} (same value: 'bludgeoning')
                    [1tn3rxun53ocietumm9a] : object {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damage} (same value: '2d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damageType} (same value: 'electricity')
                    [1tpmxj0cqipf3kw8csyx] : object {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damage} (same value: '1d10+1')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damageType} (same value: 'piercing')
                    [1wohy770i3nopjeay7p1] : object {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1}
                        damage : string {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damage} (same value: '1d12')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damageType} (same value: 'electricity')
                    [2] : object {Bestiary 2.items.[].system.damageRolls.2}
                        [category] : string {Bestiary 2.items.[].system.damageRolls.2.category} (2 different values)
                            'splash' (x1)
                            'persistent' (x1)
                        damage : string {Bestiary 2.items.[].system.damageRolls.2.damage} (4 different values)
                            '1d6' (x3)
                            '4d6' (x2)
                            '2d6' (x2)
                            '1' (x1)
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2.damageType} (4 different values)
                            'bleed' (x3)
                            'spirit' (x2)
                            'fire' (x2)
                            'void' (x1)
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                        damage : string {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody.damage} (same value: '3d6+11')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody.damageType} (same value: 'piercing')
                    [2a15yojztylfwchrlrvn] : object {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damage} (same value: '2d8+10')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damageType} (same value: 'bludgeoning')
                    [2bn9xpgmyrahyhh3qtod] : object {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damage} (same value: '2d10+17')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damageType} (same value: 'slashing')
                    [2codmgjcumql58xr5pfh] : object {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damage} (same value: '2d8+14')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damageType} (same value: 'slashing')
                    [2isctdhpycdwpd59z4nx] : object {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damage} (same value: '2d6+11')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damageType} (same value: 'bludgeoning')
                    [2lu9f0yjajft9t86gbzg] : object {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damage} (same value: '4d10')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damageType} (same value: 'force')
                    [2m7di3dp813fwa2zxvht] : object {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damage} (same value: '3d10+14')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damageType} (same value: 'piercing')
                    [2mst99rv9j95hxss4w62] : object {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: '1d6+1')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: 'slashing')
                    [2nkg4de5hrraadqpi5vk] : object {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damage} (same value: '3d12+17')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damageType} (same value: 'piercing')
                    [2p3hbmwifjbp8rk76ldcze] : object {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damage} (same value: '2d12+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damageType} (same value: 'piercing')
                    [2w9q5oshop4hccs49smm] : object {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damage} (same value: '2d6+4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damageType} (same value: 'slashing')
                    [2y21efogfq2jp7zz5tbj] : object {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damage} (same value: '3d10+17')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damageType} (same value: 'piercing')
                    [33ev6ftaphaynjljyp4z] : object {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z}
                        damage : string {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damage} (same value: '2d10+5')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damageType} (same value: 'slashing')
                    [33f9hxq9qjx3y027wscq] : object {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq}
                        damage : string {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damage} (same value: '2d6+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damageType} (same value: 'piercing')
                    [36zj8ias3f7g17kgvjmljo] : object {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo}
                        damage : string {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damage} (same value: '1d8+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damageType} (same value: 'piercing')
                    [3951py2lqle0r231i25g] : object {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g}
                        damage : string {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g.damage} (same value: '2d10+12')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g.damageType} (same value: 'piercing')
                    [3hqhm56utzrj9p9c5xsi] : object {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi}
                        damage : string {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damage} (same value: '3d10+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damageType} (same value: 'piercing')
                    [3m5b1l7imtp5hgaaw0dy] : object {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy}
                        damage : string {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damage} (same value: '3d12+14')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damageType} (same value: 'slashing')
                    [3stgh3u6whf7ffx69nij] : object {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij}
                        damage : string {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damage} (same value: '3d12+15')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damageType} (same value: 'bludgeoning')
                    [3vs1zwkrx0n1d29nwson] : object {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson}
                        damage : string {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damage} (same value: '2d12+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damageType} (same value: 'piercing')
                    [3zhwffigvgoft7h75vra] : object {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra}
                        damage : string {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damageType} (same value: 'spirit')
                    [420uetab7i68y5ko6t4y3a] : object {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a}
                        damage : string {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damageType} (same value: 'spirit')
                    [44fn8liiunlsbt5kfyzb] : object {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb}
                        damage : string {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damage} (same value: '2d10+4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damageType} (same value: 'bludgeoning')
                    [47n4wtpjfee6pc1irbnr] : object {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr}
                        damage : string {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damage} (same value: '2d8+7')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damageType} (same value: 'piercing')
                    [49nzw4e8c9rn1n9gpid8] : object {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8}
                        damage : string {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damage} (same value: '2d6+7')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damageType} (same value: 'slashing')
                    [4ahm8hw7fvslackjoqg9] : object {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damage} (same value: '2d12+12')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damageType} (same value: 'slashing')
                    [4owhyuq7rk3e0geuieo7] : object {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7}
                        damage : string {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damageType} (same value: 'electricity')
                    [4qemjkt5wdytl5ospcnc] : object {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc}
                        damage : string {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damage} (same value: '2d8+12')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damageType} (same value: 'slashing')
                    [4s9mssbao9ibwqpz830k] : object {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k}
                        damage : string {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (same value: '2d8+7')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: 'slashing')
                    [4uuu0qr6fjc22e8nfyoi] : object {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi}
                        damage : string {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damage} (same value: '2d10+6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damageType} (same value: 'slashing')
                    [4w80hkfa6mifdmwxlf27] : object {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27}
                        damage : string {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (same value: '2d10+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: 'piercing')
                    [57y5u65ffija25dhpnfw] : object {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damage} (same value: '2d8+4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damageType} (same value: 'slashing')
                    [5a44qhn8ze339k61hluc] : object {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damage} (same value: '1d6+3')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damageType} (same value: 'bludgeoning')
                    [5agrpdu1xg688tw3a4m6] : object {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: 'spirit')
                    [5ammjgiw78a75oqwf6v5] : object {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damage} (same value: '2d6+9')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damageType} (same value: 'piercing')
                    [5kb9d4d118ue9qqi83sp] : object {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damage} (same value: '1d8+4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damageType} (same value: 'piercing')
                    [5l9ov5kvnewvr1celopl] : object {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damage} (same value: '4d12+18')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damageType} (same value: 'slashing')
                    [5uxvu1g7fx9pjkv77u5t] : object {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damage} (same value: '3d8+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damageType} (same value: 'piercing')
                    [5vhy102zi1pk6rzzs99m] : object {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damage} (same value: '2d6+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damageType} (same value: 'bludgeoning')
                    [5xc8w7c1v74ddz6tvsc2] : object {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damage} (same value: '2d6+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damageType} (same value: 'bludgeoning')
                    [5xs46f82ma91spxfqe3r] : object {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damage} (same value: '1d10+3')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damageType} (same value: 'piercing')
                    [5ynt40jlbpfyndu2sv3v] : object {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v}
                        damage : string {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damage} (same value: '2d4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damageType} (same value: 'acid')
                    [69ia2sk9fho9tunmofde] : object {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde}
                        damage : string {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damage} (same value: '2d12+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damageType} (same value: 'slashing')
                    [6h7n6tbed3gd3d3t2jqo] : object {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo}
                        damage : string {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damage} (same value: '1d12+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damageType} (same value: 'piercing')
                    [6jtqjitcb7rbc4i6aqqh] : object {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh}
                        damage : string {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damage} (same value: '2d6+4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damageType} (same value: 'bludgeoning')
                    [6pmh0fc9bvhrnxvyjhs0] : object {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0}
                        damage : string {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damage} (same value: '3d8+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damageType} (same value: 'piercing')
                    [6q0jh92s8tqqmxbeccgs] : object {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs}
                        damage : string {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damage} (same value: '4d10+17')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damage} (same value: '2d10+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damageType} (same value: 'cold')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damage} (same value: '1d8+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damage} (same value: '2d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damageType} (same value: 'acid')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damageType} (same value: 'void')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7.damage} (same value: '1d6+6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damage} (same value: '2d10+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450.damage} (same value: '2d8+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damage} (same value: '3d10+17')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w.damage} (same value: '3d10+11')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damage} (same value: '3d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damageType} (same value: 'cold')
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                        damageType : string {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damage} (same value: '2d12+10')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damageType} (same value: 'piercing')
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                        damageType : string {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damage} (same value: '1d10+3')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damage} (same value: '1d6+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damage} (same value: '2d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damageType} (same value: 'void')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damage} (same value: '3d12+14')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damage} (same value: '3d10+16')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (same value: '2d6+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damage} (same value: '4d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damageType} (same value: 'fire')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damage} (same value: '1d8+2')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damage} (same value: '1d6+3')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk.damage} (same value: '1d12+1')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damage} (same value: '1d4+3')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damage} (same value: '2d10+9')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damage} (same value: '1d4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damageType} (same value: 'piercing')
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                        damageType : string {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damageType} (same value: 'piercing')
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                        damageType : string {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damage} (same value: '3d10+16')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damage} (same value: '3d12+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damage} (same value: '2d12+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damage} (same value: '1d8+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damage} (same value: '2d8+9')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damage} (same value: '2d10+9')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: 'acid')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damage} (same value: '2d6+3')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damage} (same value: '2d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damageType} (same value: 'void')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damage} (same value: '1d8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damage} (same value: '2d6+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damage} (same value: '3d10+17')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damage} (same value: '1d6+6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: '1d8+1')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damage} (same value: '1d8+5')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damage} (same value: '5d4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damageType} (same value: 'acid')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damage} (same value: '2d4+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damageType} (same value: 'slashing')
                    [gm3q1j9akgcgvmoljzt0] : object {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0}
                        damage : string {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damage} (same value: '3d6')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damage} (same value: '3d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damageType} (same value: 'fire')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damageType} (same value: 'spirit')
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                        damageType : string {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damage} (same value: '3d6+17')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damage} (same value: '2d8+9')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damage} (same value: '3d8+15')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damage} (same value: '3d6')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damage} (same value: '3d10+18')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damage} (same value: '2d8+16')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damage} (same value: '2d8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damage} (same value: '2d4+4')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damage} (same value: '1d8+2')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damage} (same value: '2d6')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damage} (same value: '1d8+2')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damage} (same value: '1d4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damageType} (same value: 'cold')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damage} (same value: '1d8+2')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damage} (same value: '2d8+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh.damage} (same value: '1d8')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damage} (same value: '1d6+5')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damage} (same value: '1d6+1')
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                        damageType : string {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damage} (same value: '1d8+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damage} (same value: '2d8+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: '1d6+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: 'piercing')
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                        damageType : string {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damage} (same value: '2d4+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damage} (same value: '4d8+19')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damage} (same value: '2d12+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damage} (same value: '2d10+10')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damage} (same value: '2d8+7')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da.damage} (same value: '3d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da.damageType} (same value: 'void')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damage} (same value: '2d12+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damage} (same value: '1d4+4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damage} (same value: '3d6+16')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damage} (same value: '2d8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damageType} (same value: 'cold')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damage} (same value: '1d10+6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj.damage} (same value: '1d10+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damage} (same value: '1d8+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damage} (same value: '1d8+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damage} (same value: '1d8+3')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damage} (same value: '2d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damage} (same value: '3d6')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damage} (same value: '1d6')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damage} (same value: '2d8+10')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damage} (same value: '1d6')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damage} (same value: '2d8+8')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damage} (same value: '3d6')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damage} (same value: '4d6')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damage} (same value: '1d6+3')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damage} (same value: '2d6+4')
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                        damageType : string {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damage} (same value: '3d4+16')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damage} (same value: '2d8+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damage} (same value: '4d6')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damage} (same value: '3d6')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9.damage} (same value: '2d8+7')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damage} (same value: '2d10+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damage} (same value: '2d6+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6.damage} (same value: '2d6+11')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damage} (same value: '2d12')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damageType} (same value: 'electricity')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (same value: '1d8+3')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damage} (same value: '1d6+3')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damage} (same value: '1d4+3')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damage} (same value: '2d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damageType} (same value: 'sonic')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damage} (same value: '2d12+11')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damage} (same value: '3d8+17')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damage} (same value: '3d8+10')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damage} (same value: '2d6+10')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damage} (same value: '1d8+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damageType} (same value: 'fire')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (same value: '1d6+4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damageType} (same value: 'spirit')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf.damage} (same value: '1d10+4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damageType} (same value: 'spirit')
                    [s2ktrl5yisms9onk4dxv] : object {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv}
                        damage : string {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damage} (same value: '3d10+12')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag.damage} (same value: '1d6')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damage} (same value: '1d6+1')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damage} (same value: '2d8')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damage} (same value: '1d6')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv.damage} (same value: '3d12+16')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damage} (same value: '2d12+8')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damage} (same value: '1d8+6')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: '2d6+9')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damage} (same value: '3d4+16')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damage} (same value: '1d8+5')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damage} (same value: '2d10+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damage} (same value: '2d10+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damage} (same value: '2d10+11')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damage} (same value: '4d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damageType} (same value: 'void')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damage} (same value: '2d10+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damage} (same value: '1d8+6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damage} (same value: '1d8+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damageType} (same value: 'vitality')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damage} (same value: '2d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damageType} (same value: 'void')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damage} (same value: '1d8+6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damage} (same value: '4d10+19')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damage} (same value: '1d6+6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damage} (same value: '2d6+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damage} (same value: '3d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damageType} (same value: 'fire')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damage} (same value: '3d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damageType} (same value: 'fire')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damage} (same value: '4d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damage} (same value: '1d8+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damage} (same value: '2d10+14')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damage} (same value: '1d12+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damageType} (same value: 'piercing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j.damage} (same value: '2d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j.damageType} (same value: 'acid')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damage} (same value: '2d8+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damage} (same value: '3d10+11')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damage} (same value: '2d6+6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damage} (same value: '2d12+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damage} (same value: '1d6+6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damage} (same value: '1d8+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damageType} (same value: 'bludgeoning')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damage} (same value: '2d6+7')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damageType} (same value: 'bludgeoning')
                    [wmz0xtraos8esasirf58] : object {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58}
                        damage : string {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58.damage} (same value: '2d8+7')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58.damageType} (same value: 'slashing')
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                        damage : string {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damage} (same value: '2d8+6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damageType} (same value: 'piercing')
                    [wx8rvzj6nlmutay10wek] : object {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek}
                        damage : string {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damage} (same value: '3d10+14')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damageType} (same value: 'slashing')
                    [wy1yold13inb06yq31dv] : object {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv}
                        damage : string {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv.damage} (same value: '1d12+7')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv.damageType} (same value: 'piercing')
                    [wz2kanx7cdo14d3qj7nc] : object {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc}
                        damage : string {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damageType} (same value: 'piercing')
                    [x10db7tms7drmb52l9jy] : object {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy}
                        damage : string {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damage} (same value: '2d4+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damageType} (same value: 'bludgeoning')
                    [x4jxqrma7tdrtyo5axpq] : object {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq}
                        damage : string {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damage} (same value: '2d10+9')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damageType} (same value: 'bludgeoning')
                    [x4n62e71ie8wtmp7kz82] : object {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82}
                        damage : string {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damage} (same value: '3d6+15')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damageType} (same value: 'piercing')
                    [x81ahj505p9rsse842ir] : object {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir}
                        damage : string {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir.damage} (same value: '2d6+5')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir.damageType} (same value: 'piercing')
                    [xazre9c2gajsxtmyioio] : object {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio}
                        damage : string {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damage} (same value: '2d6+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damageType} (same value: 'slashing')
                    [xbmgi68hqnan2e23ls0qw] : object {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damage} (same value: '1d8+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damageType} (same value: 'piercing')
                    [xebw0ftyq99z48okpcug] : object {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug}
                        damage : string {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damage} (same value: '2d8+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damageType} (same value: 'slashing')
                    [xg1pvku8kmf1qnabwgao] : object {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao}
                        damage : string {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damage} (same value: '1d8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damageType} (same value: 'piercing')
                    [xkp3yb5lhuq5g1kcn3q0] : object {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0}
                        damage : string {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damage} (same value: '2d8+7')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damageType} (same value: 'piercing')
                    [xlq29ypl6qencolcnnao] : object {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao}
                        damage : string {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damage} (same value: '2d10+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damageType} (same value: 'piercing')
                    [xs5fzqhj1sbpq5t2kw2a] : object {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a}
                        damage : string {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damage} (same value: '1d6+3')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damageType} (same value: 'bludgeoning')
                    [y7g3vaxy88ksli79v3h7] : object {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7}
                        damage : string {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damage} (same value: '1d8+3')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damageType} (same value: 'piercing')
                    [yavdwycc0whos8kv4s5k] : object {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k}
                        damage : string {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damage} (same value: '2d10+11')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damageType} (same value: 'piercing')
                    [yc9bzqdu6ogljimuiiiv] : object {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv}
                        damage : string {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damage} (same value: '2d4+8')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damageType} (same value: 'bludgeoning')
                    [yjfe5bi279emiqr0dod0] : object {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0}
                        damage : string {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (same value: '2d8+4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: 'piercing')
                    [yknnayvl6p8qqwfuyxpj] : object {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damage} (same value: '2d6+11')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damageType} (same value: 'bludgeoning')
                    [ymv26g275ppzc5xkmy8f] : object {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damage} (same value: '3d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damageType} (same value: 'electricity')
                    [ynha4qoh4aa82bptfudl] : object {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damage} (same value: '6d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damageType} (same value: 'poison')
                    [yrk56wwihlkhg0mhdquwen] : object {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen}
                        damage : string {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damage} (same value: '2d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damageType} (same value: 'fire')
                    [yszko4h8s5qmztnw4om0] : object {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0}
                        damage : string {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damage} (same value: '1d6+4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damageType} (same value: 'slashing')
                    [yxh2yeelmebudlvgb1h7g] : object {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g}
                        damage : string {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damageType} (same value: 'spirit')
                    [z2d28gd17iyog535l27c] : object {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c}
                        damage : string {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c.damage} (same value: '2d10+10')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c.damageType} (same value: 'slashing')
                    [z3e3v4h2lyjwctu87qkj] : object {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj}
                        damage : string {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damage} (same value: '1d8+6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damageType} (same value: 'piercing')
                    [z3k1tkk6ps98123w7u1g] : object {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g}
                        damage : string {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damage} (same value: '3d8+13')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damageType} (same value: 'slashing')
                    [z50086pt3ik18sk2yzkxaw] : object {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damageType} (same value: 'piercing')
                    [z5clnqxf1alykiwdt3wx] : object {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx}
                        damage : string {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damage} (same value: '4d8+17')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damageType} (same value: 'slashing')
                    [z98qneqjolpwyjshk3v4] : object {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4}
                        damage : string {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damage} (same value: '3d12+15')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damageType} (same value: 'piercing')
                    oodf01kxiaaismhm0ouw : object {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damage} (same value: '3d10+17')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damageType} (same value: 'bludgeoning')
                    [za86nrxw3rczla2y7kh6] : object {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6}
                        damage : string {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: '1d12+4')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: 'piercing')
                    [zb7x3v1fvcr0wo5or56e] : object {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e}
                        damage : string {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damage} (same value: '1d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damageType} (same value: 'spirit')
                    [zesghrfvihb17yfp3trd9] : object {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9}
                        damage : string {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damage} (same value: '1d8+2')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damageType} (same value: 'bludgeoning')
                    [znm34tgibmmpmje7j156] : object {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156}
                        damage : string {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156.damage} (same value: '4d8+18')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156.damageType} (same value: 'piercing')
                    [zpnnrzt4bc96dsn56ikw] : object {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw}
                        damage : string {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (same value: '1d10+3')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: 'piercing')
                    [zr4ox2opcrh0ttoy5evz] : object {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz}
                        damage : string {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damage} (same value: '2d6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damageType} (same value: 'spirit')
                    [zrgzv4npig5r7aqbqvbp] : object {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp}
                        damage : string {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (same value: '2d10+7')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: 'piercing')
                    [ztdd9anb26b8r7gz0abc] : object {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc}
                        damage : string {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damage} (same value: '3d10+12')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damageType} (same value: 'slashing')
                    [zwinwhqg1v7flo8hc7er] : object {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er}
                        damage : string {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damage} (same value: '4d12+16')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damageType} (same value: 'bludgeoning')
                    [zz3rsf1t3kjh4booxjkv] : object {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv}
                        damage : string {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damage} (same value: '2d6+6')
                        damageType : string {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damageType} (same value: 'bludgeoning')
                [deathNote] : boolean {Bestiary 2.items.[].system.deathNote} (same value: True)
                [dexCap] : integer {Bestiary 2.items.[].system.dexCap} (5 different values)
                    3 (x5)
                    0 (x4)
                    4 (x3)
                    1 (x2)
                    2 (x2)
                [duration] : object {Bestiary 2.items.[].system.duration}
                    sustained : boolean {Bestiary 2.items.[].system.duration.sustained} (2 different values)
                        False (x1155)
                        True (x105)
                    value : string {Bestiary 2.items.[].system.duration.value} (27 different values)
                [equipped] : object {Bestiary 2.items.[].system.equipped}
                    carryType : string {Bestiary 2.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x92)
                        'held' (x13)
                    [handsHeld] : integer {Bestiary 2.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x78)
                        1 (x10)
                        2 (x3)
                    [inSlot] : boolean {Bestiary 2.items.[].system.equipped.inSlot} (2 different values)
                        True (x10)
                        False (x6)
                    [invested] : boolean {Bestiary 2.items.[].system.equipped.invested} (same value: False)
                [frequency] : object {Bestiary 2.items.[].system.frequency}
                    max : integer {Bestiary 2.items.[].system.frequency.max} (2 different values)
                        1 (x23)
                        3 (x10)
                    per : string {Bestiary 2.items.[].system.frequency.per} (3 different values)
                        'day' (x25)
                        'round' (x4)
                        'PT1H' (x4)
                    [value] : integer {Bestiary 2.items.[].system.frequency.value} (2 different values)
                        1 (x19)
                        3 (x10)
                [hp] : object {Bestiary 2.items.[].system.hp}
                    max : integer {Bestiary 2.items.[].system.hp.max} (2 different values)
                        0 (x103)
                        20 (x2)
                    value : integer {Bestiary 2.items.[].system.hp.value} (2 different values)
                        0 (x103)
                        20 (x2)
                publication : object {Bestiary 2.items.[].system.publication}
                    license : string {Bestiary 2.items.[].system.publication.license} (2 different values)
                        'OGL' (x3729)
                        'ORC' (x112)
                    remaster : boolean {Bestiary 2.items.[].system.publication.remaster} (2 different values)
                        False (x3729)
                        True (x112)
                    title : string {Bestiary 2.items.[].system.publication.title} (6 different values)
                        '' (x2684)
                        'Pathfinder Core Rulebook' (x552)
                        'Pathfinder Bestiary' (x475)
                        'Pathfinder Monster Core' (x73)
                        'Pathfinder Player Core' (x39)
                        'Pathfinder Bestiary 2' (x18)
                rules : ignored (Foundry rules object) {Bestiary 2.items.[].system.rules}
                [group] : string {Bestiary 2.items.[].system.group} (17 different values)
                [hardness] : integer {Bestiary 2.items.[].system.hardness} (2 different values)
                    0 (x103)
                    5 (x2)
                [heightening] : object {Bestiary 2.items.[].system.heightening}
                    [levels] : object {Bestiary 2.items.[].system.heightening.levels}
                        [2] : object {Bestiary 2.items.[].system.heightening.levels.2}
                            target : object {Bestiary 2.items.[].system.heightening.levels.2.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
                        [3] : object {Bestiary 2.items.[].system.heightening.levels.3}
                            [damage] : object {Bestiary 2.items.[].system.heightening.levels.3.damage}
                                0 : object {Bestiary 2.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 2.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Bestiary 2.items.[].system.heightening.levels.3.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x3)
                                    '10 objects' (x2)
                                    '1 unattended object with a Bulk of 1 or less' (x1)
                        [4] : object {Bestiary 2.items.[].system.heightening.levels.4}
                            [area] : object {Bestiary 2.items.[].system.heightening.levels.4.area}
                                areaType : string {Bestiary 2.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation')
                                value : string {Bestiary 2.items.[].system.heightening.levels.4.area.value} (same value: '20')
                            [range] : object {Bestiary 2.items.[].system.heightening.levels.4.range}
                                value : string {Bestiary 2.items.[].system.heightening.levels.4.range.value} (same value: '20 feet')
                            target : object {Bestiary 2.items.[].system.heightening.levels.4.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
                        [5] : object {Bestiary 2.items.[].system.heightening.levels.5}
                            [damage] : object {Bestiary 2.items.[].system.heightening.levels.5.damage}
                                0 : object {Bestiary 2.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 2.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Bestiary 2.items.[].system.heightening.levels.5.range}
                                value : string {Bestiary 2.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    '1 mile' (x3)
                                    '60 feet' (x1)
                            [target] : object {Bestiary 2.items.[].system.heightening.levels.5.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                            [time] : object {Bestiary 2.items.[].system.heightening.levels.5.time}
                                value : string {Bestiary 2.items.[].system.heightening.levels.5.time.value} (same value: '3')
                            [traits] : object {Bestiary 2.items.[].system.heightening.levels.5.traits}
                                value : array<string> {Bestiary 2.items.[].system.heightening.levels.5.traits.value}
                                    Length: min=2 max=2
                                    Value type: string {Bestiary 2.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                        [6] : object {Bestiary 2.items.[].system.heightening.levels.6}
                            [target] : object {Bestiary 2.items.[].system.heightening.levels.6.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.6.target.value} (3 different values)
                                    'any number of objects' (x2)
                                    '5 creatures' (x1)
                                    '1 or 10 creatures' (x1)
                        [7] : object {Bestiary 2.items.[].system.heightening.levels.7}
                            [damage] : object {Bestiary 2.items.[].system.heightening.levels.7.damage}
                                0 : object {Bestiary 2.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 2.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Bestiary 2.items.[].system.heightening.levels.7.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.7.target.value} (4 different values)
                                    '6 creatures' (x2)
                                    '1 or any number of creatures' (x1)
                                    '10 creatures' (x1)
                                    '1 unattended object with a Bulk of 2 or less' (x1)
                        [8] : object {Bestiary 2.items.[].system.heightening.levels.8}
                            target : object {Bestiary 2.items.[].system.heightening.levels.8.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Bestiary 2.items.[].system.heightening.levels.9}
                            [damage] : object {Bestiary 2.items.[].system.heightening.levels.9.damage}
                                0 : object {Bestiary 2.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 2.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Bestiary 2.items.[].system.heightening.levels.9.target}
                                value : string {Bestiary 2.items.[].system.heightening.levels.9.target.value} (2 different values)
                                    'up to 10 creatures' (x3)
                                    '10 creatures that aren\'t on their home plane' (x1)
                    type : string {Bestiary 2.items.[].system.heightening.type} (2 different values)
                        'interval' (x222)
                        'fixed' (x37)
                    [damage] : object {Bestiary 2.items.[].system.heightening.damage}
                        0 : string {Bestiary 2.items.[].system.heightening.damage.0} (11 different values)
                        [6BEyrCCNpDfJh5P8] : string {Bestiary 2.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: '2d6')
                        [v1pnjhfu6e9akqe0] : string {Bestiary 2.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4')
                    [interval] : integer {Bestiary 2.items.[].system.heightening.interval} (2 different values)
                        1 (x211)
                        2 (x11)
                [level] : object {Bestiary 2.items.[].system.level}
                    value : integer {Bestiary 2.items.[].system.level.value} (11 different values)
                [location] : object {Bestiary 2.items.[].system.location}
                    [heightenedLevel] : integer {Bestiary 2.items.[].system.location.heightenedLevel} (10 different values)
                        5 (x44)
                        4 (x26)
                        3 (x24)
                        2 (x17)
                        6 (x10)
                        7 (x7)
                        9 (x6)
                        8 (x5)
                        1 (x4)
                        10 (x1)
                    [uses] : object {Bestiary 2.items.[].system.location.uses}
                        [max] : integer {Bestiary 2.items.[].system.location.uses.max} (4 different values)
                            3 (x38)
                            2 (x15)
                            1 (x3)
                            4 (x1)
                        value : integer {Bestiary 2.items.[].system.location.uses.value} (4 different values)
                            3 (x38)
                            2 (x15)
                            1 (x5)
                            4 (x1)
                    [value] : string {Bestiary 2.items.[].system.location.value} (149 different values)
                [material] : object {Bestiary 2.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Bestiary 2.items.[].system.mod}
                    value : integer {Bestiary 2.items.[].system.mod.value} (16 different values)
                [overlays] : object {Bestiary 2.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [37gy7l19tik74o4s] : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x16)
                                        'healing' (x16)
                                        'manipulate' (x16)
                                        'vitality' (x16)
                    [4gyp3qlsv5ywdyjq] : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x8)
                                        'manipulate' (x8)
                                        'void' (x8)
                    [7qdtetowq348s9oc] : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x16)
                                        'healing' (x16)
                                        'manipulate' (x16)
                                        'vitality' (x16)
                    [cUFX7ExSLeoa3vIF] : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [lfxcoz2d3f8j2zq1] : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x16)
                                        'healing' (x16)
                                        'manipulate' (x16)
                                        'vitality' (x16)
                    [pq7cxntbz4s8g5ik] : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x8)
                                        'manipulate' (x8)
                                        'void' (x8)
                    [z04svm1cvfcxtplb] : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x8)
                                        'manipulate' (x8)
                                        'void' (x8)
                    [zFWsMjoeCnLxqJaV] : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {Bestiary 2.items.[].system.prepared}
                    flexible : boolean {Bestiary 2.items.[].system.prepared.flexible} (same value: False)
                    value : string {Bestiary 2.items.[].system.prepared.value} (4 different values)
                        'innate' (x143)
                        'prepared' (x15)
                        'spontaneous' (x5)
                        'focus' (x1)
                [price] : object {Bestiary 2.items.[].system.price}
                    [per] : integer {Bestiary 2.items.[].system.price.per} (same value: 10)
                    value : object {Bestiary 2.items.[].system.price.value}
                        [cp] : integer {Bestiary 2.items.[].system.price.value.cp} (2 different values)
                            1 (x2)
                            5 (x1)
                        [gp] : integer {Bestiary 2.items.[].system.price.value.gp} (13 different values)
                        [sp] : integer {Bestiary 2.items.[].system.price.value.sp} (8 different values)
                            2 (x8)
                            1 (x7)
                            5 (x3)
                            9 (x3)
                            6 (x2)
                            4 (x1)
                            3 (x1)
                            8 (x1)
                [proficiency] : object {Bestiary 2.items.[].system.proficiency}
                    value : integer {Bestiary 2.items.[].system.proficiency.value} (2 different values)
                        0 (x139)
                        1 (x25)
                [proficient] : object {Bestiary 2.items.[].system.proficient}
                    value : integer {Bestiary 2.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Bestiary 2.items.[].system.quantity} (8 different values)
                    1 (x88)
                    2 (x7)
                    20 (x3)
                    5 (x2)
                    10 (x2)
                    4 (x1)
                    3 (x1)
                    40 (x1)
                [range] : mixed
                    object {Bestiary 2.items.[].system.range}
                        value : string {Bestiary 2.items.[].system.range.value} (18 different values)
                    integer {Bestiary 2.items.[].system.range} (4 different values)
                        100 (x5)
                        60 (x2)
                        20 (x2)
                        120 (x2)
                [reload] : object {Bestiary 2.items.[].system.reload}
                    value : string {Bestiary 2.items.[].system.reload.value} (4 different values)
                        '' (x35)
                        '-' (x16)
                        '0' (x6)
                        '1' (x3)
                [requirements] : string {Bestiary 2.items.[].system.requirements} (2 different values)
                    '' (x1259)
                    '3 gp silver bell focus' (x1)
                [ritual] : object {Bestiary 2.items.[].system.ritual}
                    primary : object {Bestiary 2.items.[].system.ritual.primary}
                        check : string {Bestiary 2.items.[].system.ritual.primary.check} (13 different values)
                    secondary : object {Bestiary 2.items.[].system.ritual.secondary}
                        casters : integer {Bestiary 2.items.[].system.ritual.secondary.casters} (6 different values)
                            1 (x23)
                            0 (x17)
                            2 (x4)
                            6 (x3)
                            3 (x2)
                            4 (x2)
                        checks : string {Bestiary 2.items.[].system.ritual.secondary.checks} (15 different values)
                [runes] : object {Bestiary 2.items.[].system.runes}
                    [potency] : integer {Bestiary 2.items.[].system.runes.potency} (4 different values)
                        0 (x51)
                        1 (x15)
                        2 (x6)
                        3 (x4)
                    [property] : array<string> {Bestiary 2.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Bestiary 2.items.[].system.runes.property.[]} (same value: 'unholy')
                    [reinforcing] : integer {Bestiary 2.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Bestiary 2.items.[].system.runes.resilient} (3 different values)
                        0 (x14)
                        2 (x1)
                        1 (x1)
                    [striking] : integer {Bestiary 2.items.[].system.runes.striking} (4 different values)
                        0 (x45)
                        1 (x7)
                        2 (x6)
                        3 (x2)
                [selfEffect] : object {Bestiary 2.items.[].system.selfEffect}
                    name : string {Bestiary 2.items.[].system.selfEffect.name} (same value: 'Effect: Nature\'s Infusion')
                    uuid : string {Bestiary 2.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Nature\'s Infusion')
                [showSlotlessLevels] : object {Bestiary 2.items.[].system.showSlotlessLevels}
                    value : boolean {Bestiary 2.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Bestiary 2.items.[].system.size} (5 different values)
                    'med' (x89)
                    'lg' (x12)
                    'tiny' (x2)
                    'grg' (x1)
                    'huge' (x1)
                [slots] : object {Bestiary 2.items.[].system.slots}
                    [slot0] : object {Bestiary 2.items.[].system.slots.slot0}
                        max : integer {Bestiary 2.items.[].system.slots.slot0.max} (2 different values)
                            5 (x15)
                            1 (x4)
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Bestiary 2.items.[].system.slots.slot0.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot0.prepared.[].id} (75 different values)
                        [value] : integer {Bestiary 2.items.[].system.slots.slot0.value} (same value: 1)
                    [slot1] : object {Bestiary 2.items.[].system.slots.slot1}
                        max : mixed
                            integer {Bestiary 2.items.[].system.slots.slot1.max} (3 different values)
                                3 (x16)
                                1 (x2)
                                4 (x1)
                            string {Bestiary 2.items.[].system.slots.slot1.max} (2 different values)
                                '4' (x2)
                                '2' (x1)
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot1.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot1.prepared.[].id} (45 different values)
                        [value] : mixed
                            string {Bestiary 2.items.[].system.slots.slot1.value} (2 different values)
                                '4' (x2)
                                '2' (x1)
                            integer {Bestiary 2.items.[].system.slots.slot1.value} (3 different values)
                                1 (x2)
                                4 (x1)
                                3 (x1)
                    [slot10] : object {Bestiary 2.items.[].system.slots.slot10}
                        max : integer {Bestiary 2.items.[].system.slots.slot10.max} (2 different values)
                            1 (x1)
                            3 (x1)
                        value : integer {Bestiary 2.items.[].system.slots.slot10.value} (2 different values)
                            1 (x1)
                            3 (x1)
                    [slot2] : object {Bestiary 2.items.[].system.slots.slot2}
                        max : mixed
                            integer {Bestiary 2.items.[].system.slots.slot2.max} (3 different values)
                                3 (x15)
                                1 (x2)
                                4 (x1)
                            string {Bestiary 2.items.[].system.slots.slot2.max} (same value: '4')
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot2.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot2.prepared.[].id} (45 different values)
                        [value] : mixed
                            integer {Bestiary 2.items.[].system.slots.slot2.value} (2 different values)
                                1 (x2)
                                4 (x1)
                            string {Bestiary 2.items.[].system.slots.slot2.value} (same value: '4')
                    [slot3] : object {Bestiary 2.items.[].system.slots.slot3}
                        max : mixed
                            integer {Bestiary 2.items.[].system.slots.slot3.max} (3 different values)
                                3 (x14)
                                2 (x1)
                                4 (x1)
                            string {Bestiary 2.items.[].system.slots.slot3.max} (same value: '4')
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot3.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot3.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot3.prepared.[].id} (44 different values)
                        [value] : mixed
                            string {Bestiary 2.items.[].system.slots.slot3.value} (same value: '4')
                            integer {Bestiary 2.items.[].system.slots.slot3.value} (same value: 4)
                    [slot4] : object {Bestiary 2.items.[].system.slots.slot4}
                        max : mixed
                            integer {Bestiary 2.items.[].system.slots.slot4.max} (4 different values)
                                3 (x12)
                                1 (x3)
                                4 (x2)
                                2 (x1)
                            string {Bestiary 2.items.[].system.slots.slot4.max} (same value: '4')
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot4.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot4.prepared.[].id} (38 different values)
                        [value] : mixed
                            integer {Bestiary 2.items.[].system.slots.slot4.value} (2 different values)
                                1 (x3)
                                4 (x2)
                            string {Bestiary 2.items.[].system.slots.slot4.value} (same value: '4')
                    [slot5] : object {Bestiary 2.items.[].system.slots.slot5}
                        max : mixed
                            integer {Bestiary 2.items.[].system.slots.slot5.max} (4 different values)
                                3 (x10)
                                2 (x2)
                                1 (x2)
                                4 (x1)
                            string {Bestiary 2.items.[].system.slots.slot5.max} (same value: '4')
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot5.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot5.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot5.prepared.[].id} (29 different values)
                        [value] : mixed
                            integer {Bestiary 2.items.[].system.slots.slot5.value} (4 different values)
                                1 (x2)
                                4 (x1)
                                2 (x1)
                                3 (x1)
                            string {Bestiary 2.items.[].system.slots.slot5.value} (same value: '4')
                    [slot6] : object {Bestiary 2.items.[].system.slots.slot6}
                        max : mixed
                            integer {Bestiary 2.items.[].system.slots.slot6.max} (4 different values)
                                3 (x8)
                                1 (x2)
                                2 (x1)
                                7 (x1)
                            string {Bestiary 2.items.[].system.slots.slot6.max} (same value: '4')
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot6.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot6.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot6.prepared.[].id} (23 different values)
                        [value] : mixed
                            integer {Bestiary 2.items.[].system.slots.slot6.value} (3 different values)
                                1 (x2)
                                7 (x1)
                                3 (x1)
                            string {Bestiary 2.items.[].system.slots.slot6.value} (same value: '4')
                    [slot7] : object {Bestiary 2.items.[].system.slots.slot7}
                        max : mixed
                            integer {Bestiary 2.items.[].system.slots.slot7.max} (4 different values)
                                3 (x6)
                                1 (x3)
                                2 (x2)
                                5 (x1)
                            string {Bestiary 2.items.[].system.slots.slot7.max} (same value: '3')
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot7.prepared}
                            Length: min=3 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot7.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot7.prepared.[].id} (15 different values)
                        [value] : mixed
                            integer {Bestiary 2.items.[].system.slots.slot7.value} (4 different values)
                                1 (x3)
                                2 (x2)
                                5 (x1)
                                3 (x1)
                            string {Bestiary 2.items.[].system.slots.slot7.value} (same value: '3')
                    [slot8] : object {Bestiary 2.items.[].system.slots.slot8}
                        max : integer {Bestiary 2.items.[].system.slots.slot8.max} (3 different values)
                            3 (x3)
                            2 (x2)
                            1 (x1)
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot8.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot8.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot8.prepared.[].id} (11 different values)
                        [value] : integer {Bestiary 2.items.[].system.slots.slot8.value} (2 different values)
                            1 (x1)
                            2 (x1)
                    [slot9] : object {Bestiary 2.items.[].system.slots.slot9}
                        max : integer {Bestiary 2.items.[].system.slots.slot9.max} (4 different values)
                            2 (x2)
                            1 (x1)
                            6 (x1)
                            3 (x1)
                        [prepared] : array<object> {Bestiary 2.items.[].system.slots.slot9.prepared}
                            Length: min=2 max=3
                            Value type: object {Bestiary 2.items.[].system.slots.slot9.prepared.[]}
                                id : string {Bestiary 2.items.[].system.slots.slot9.prepared.[].id} (5 different values)
                                    'ENLxLSMd661LPqkb' (x1)
                                    '1X3VlvdEPiIosTMr' (x1)
                                    'HRB8dSGbFXoA43BB' (x1)
                                    'YOlHC6n3JPKSnb1s' (x1)
                                    'HbOeaNrC7ue2Sjm4' (x1)
                        [value] : integer {Bestiary 2.items.[].system.slots.slot9.value} (3 different values)
                            1 (x1)
                            2 (x1)
                            6 (x1)
                [slug] : string {Bestiary 2.items.[].system.slug} (484 different values)
                [speedPenalty] : integer {Bestiary 2.items.[].system.speedPenalty} (3 different values)
                    0 (x11)
                    -10 (x4)
                    -5 (x3)
                [spelldc] : object {Bestiary 2.items.[].system.spelldc}
                    dc : integer {Bestiary 2.items.[].system.spelldc.dc} (30 different values)
                    mod : integer {Bestiary 2.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Bestiary 2.items.[].system.spelldc.value} (32 different values)
                    [item] : integer {Bestiary 2.items.[].system.spelldc.item} (same value: 0)
                [splashDamage] : object {Bestiary 2.items.[].system.splashDamage}
                    [value] : integer {Bestiary 2.items.[].system.splashDamage.value} (2 different values)
                        0 (x52)
                        1 (x1)
                [stackGroup] : string {Bestiary 2.items.[].system.stackGroup} (2 different values)
                    'arrows' (x4)
                    'bolts' (x2)
                [stowing] : boolean {Bestiary 2.items.[].system.stowing} (same value: False)
                [strength] : integer {Bestiary 2.items.[].system.strength} (5 different values)
                    1 (x5)
                    4 (x4)
                    0 (x3)
                    3 (x2)
                    2 (x2)
                [target] : object {Bestiary 2.items.[].system.target}
                    value : string {Bestiary 2.items.[].system.target.value} (74 different values)
                [time] : object {Bestiary 2.items.[].system.time}
                    value : string {Bestiary 2.items.[].system.time.value} (11 different values)
                [tradition] : object {Bestiary 2.items.[].system.tradition}
                    value : string {Bestiary 2.items.[].system.tradition.value} (4 different values)
                        'primal' (x84)
                        'divine' (x45)
                        'occult' (x27)
                        'arcane' (x8)
                [traits] : object {Bestiary 2.items.[].system.traits}
                    [integrated] : empty
                    [rarity] : string {Bestiary 2.items.[].system.traits.rarity} (2 different values)
                        'common' (x3369)
                        'uncommon' (x183)
                    [traditions] : array<string> {Bestiary 2.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Bestiary 2.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x940)
                            'occult' (x778)
                            'primal' (x747)
                            'divine' (x495)
                    [value] : array<string> {Bestiary 2.items.[].system.traits.value}
                        Length: min=0 max=9
                        Value type: string {Bestiary 2.items.[].system.traits.value.[]} (140 different values)
                [usage] : object {Bestiary 2.items.[].system.usage}
                    value : string {Bestiary 2.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x58)
                        'held-in-two-hands' (x21)
                        'held-in-one-plus-hands' (x6)
                [uses] : object {Bestiary 2.items.[].system.uses}
                    autoDestroy : boolean {Bestiary 2.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Bestiary 2.items.[].system.uses.max} (same value: 1)
                    value : integer {Bestiary 2.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Bestiary 2.items.[].system.weaponType}
                    value : string {Bestiary 2.items.[].system.weaponType.value} (2 different values)
                        'melee' (x578)
                        'ranged' (x64)
            type : string {Bestiary 2.items.[].type} (12 different values)
            [_stats] : object {Bestiary 2.items.[]._stats}
                compendiumSource : string {Bestiary 2.items.[]._stats.compendiumSource} (375 different values)
            [flags] : object {Bestiary 2.items.[].flags}
                pf2e : object {Bestiary 2.items.[].flags.pf2e}
                    linkedWeapon : string {Bestiary 2.items.[].flags.pf2e.linkedWeapon} (60 different values)
    name : string {Bestiary 2.name} (all different values)
    system : object {Bestiary 2.system}
        abilities : object {Bestiary 2.system.abilities}
            cha : object {Bestiary 2.system.abilities.cha}
                mod : integer {Bestiary 2.system.abilities.cha.mod} (15 different values)
            con : object {Bestiary 2.system.abilities.con}
                mod : integer {Bestiary 2.system.abilities.con.mod} (11 different values)
            dex : object {Bestiary 2.system.abilities.dex}
                mod : integer {Bestiary 2.system.abilities.dex.mod} (14 different values)
            int : object {Bestiary 2.system.abilities.int}
                mod : integer {Bestiary 2.system.abilities.int.mod} (15 different values)
            str : object {Bestiary 2.system.abilities.str}
                mod : integer {Bestiary 2.system.abilities.str.mod} (17 different values)
            wis : object {Bestiary 2.system.abilities.wis}
                mod : integer {Bestiary 2.system.abilities.wis.mod} (12 different values)
        attributes : object {Bestiary 2.system.attributes}
            ac : object {Bestiary 2.system.attributes.ac}
                details : string {Bestiary 2.system.attributes.ac.details} (3 different values)
                    '' (x326)
                    'all-around vision' (x4)
                    'or 36 vs. non-magical' (x1)
                value : integer {Bestiary 2.system.attributes.ac.value} (39 different values)
            allSaves : object {Bestiary 2.system.attributes.allSaves}
                [value] : string {Bestiary 2.system.attributes.allSaves.value} (13 different values)
            hp : object {Bestiary 2.system.attributes.hp}
                details : string {Bestiary 2.system.attributes.hp.details} (33 different values)
                max : integer {Bestiary 2.system.attributes.hp.max} (108 different values)
                temp : integer {Bestiary 2.system.attributes.hp.temp} (same value: 0)
                value : integer {Bestiary 2.system.attributes.hp.value} (108 different values)
            speed : object {Bestiary 2.system.attributes.speed}
                [details] : string {Bestiary 2.system.attributes.speed.details} (7 different values)
                    'cloud walk' (x6)
                    'magma swim' (x6)
                    'swiftness' (x2)
                    'freedom of movement' (x1)
                    'woodland stride' (x1)
                    'swamp stride' (x1)
                    'water glide 30 feet' (x1)
                otherSpeeds : array<object> {Bestiary 2.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=3
                    Value type: object {Bestiary 2.system.attributes.speed.otherSpeeds.[]}
                        type : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].type} (7 different values)
                            'fly' (x113)
                            'swim' (x76)
                            'climb' (x54)
                            'burrow' (x24)
                            'Ice Burrow' (x1)
                            'ice-burrow' (x1)
                            'Air Walk' (x1)
                        value : integer {Bestiary 2.system.attributes.speed.otherSpeeds.[].value} (19 different values)
                        [exceptions] : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].exceptions} (same value: '')
                        [label] : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].label} (same value: 'Ice Burrow')
                value : integer {Bestiary 2.system.attributes.speed.value} (14 different values)
            [adjustment] : empty
            [hardness] : object {Bestiary 2.system.attributes.hardness}
                value : integer {Bestiary 2.system.attributes.hardness.value} (same value: 10)
            [immunities] : array<object> {Bestiary 2.system.attributes.immunities}
                Length: min=0 max=8
                Value type: object {Bestiary 2.system.attributes.immunities.[]}
                    [exceptions] : array<> {Bestiary 2.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Bestiary 2.system.attributes.immunities.[].type} (39 different values)
            [resistances] : array<object> {Bestiary 2.system.attributes.resistances}
                Length: min=1 max=4
                Value type: object {Bestiary 2.system.attributes.resistances.[]}
                    type : string {Bestiary 2.system.attributes.resistances.[].type} (17 different values)
                    value : integer {Bestiary 2.system.attributes.resistances.[].value} (11 different values)
                    [doubleVs] : array<string> {Bestiary 2.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Bestiary 2.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {Bestiary 2.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {Bestiary 2.system.attributes.resistances.[].exceptions.[]} (11 different values)
            [weaknesses] : array<object> {Bestiary 2.system.attributes.weaknesses}
                Length: min=0 max=3
                Value type: object {Bestiary 2.system.attributes.weaknesses.[]}
                    type : string {Bestiary 2.system.attributes.weaknesses.[].type} (17 different values)
                    value : integer {Bestiary 2.system.attributes.weaknesses.[].value} (8 different values)
                        5 (x74)
                        10 (x40)
                        15 (x29)
                        20 (x9)
                        3 (x7)
                        7 (x4)
                        2 (x3)
                        25 (x1)
        details : object {Bestiary 2.system.details}
            blurb : string {Bestiary 2.system.details.blurb} (same value: '')
            languages : object {Bestiary 2.system.details.languages}
                details : string {Bestiary 2.system.details.languages.details} (26 different values)
                value : array<string> {Bestiary 2.system.details.languages.value}
                    Length: min=0 max=7
                    Value type: string {Bestiary 2.system.details.languages.value.[]} (33 different values)
            level : object {Bestiary 2.system.details.level}
                value : integer {Bestiary 2.system.details.level.value} (24 different values)
            privateNotes : string {Bestiary 2.system.details.privateNotes} (same value: '')
            publicNotes : string {Bestiary 2.system.details.publicNotes} (301 different values)
            publication : object {Bestiary 2.system.details.publication}
                license : string {Bestiary 2.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Bestiary 2.system.details.publication.remaster} (same value: False)
                title : string {Bestiary 2.system.details.publication.title} (same value: 'Pathfinder Bestiary 2')
        initiative : object {Bestiary 2.system.initiative}
            statistic : string {Bestiary 2.system.initiative.statistic} (same value: 'perception')
        perception : object {Bestiary 2.system.perception}
            details : string {Bestiary 2.system.perception.details} (26 different values)
            mod : integer {Bestiary 2.system.perception.mod} (38 different values)
            senses : array<object> {Bestiary 2.system.perception.senses}
                Length: min=0 max=3
                Value type: object {Bestiary 2.system.perception.senses.[]}
                    [acuity] : string {Bestiary 2.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x122)
                        'precise' (x35)
                    [range] : integer {Bestiary 2.system.perception.senses.[].range} (8 different values)
                        60 (x79)
                        30 (x63)
                        120 (x9)
                        90 (x2)
                        240 (x1)
                        100 (x1)
                        40 (x1)
                        80 (x1)
                    type : string {Bestiary 2.system.perception.senses.[].type} (12 different values)
            [vision] : boolean {Bestiary 2.system.perception.vision} (same value: False)
        resources : object {Bestiary 2.system.resources}
            [focus] : object {Bestiary 2.system.resources.focus}
                max : integer {Bestiary 2.system.resources.focus.max} (same value: 1)
                value : integer {Bestiary 2.system.resources.focus.value} (same value: 1)
        saves : object {Bestiary 2.system.saves}
            fortitude : object {Bestiary 2.system.saves.fortitude}
                saveDetail : string {Bestiary 2.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Bestiary 2.system.saves.fortitude.value} (39 different values)
            reflex : object {Bestiary 2.system.saves.reflex}
                saveDetail : string {Bestiary 2.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Bestiary 2.system.saves.reflex.value} (35 different values)
            will : object {Bestiary 2.system.saves.will}
                saveDetail : string {Bestiary 2.system.saves.will.saveDetail} (same value: '')
                value : integer {Bestiary 2.system.saves.will.value} (38 different values)
        skills : object {Bestiary 2.system.skills}
            [acrobatics] : object {Bestiary 2.system.skills.acrobatics}
                base : integer {Bestiary 2.system.skills.acrobatics.base} (30 different values)
                [special] : array<object> {Bestiary 2.system.skills.acrobatics.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 2.system.skills.acrobatics.special.[]}
                        base : integer {Bestiary 2.system.skills.acrobatics.special.[].base} (same value: 12)
                        label : string {Bestiary 2.system.skills.acrobatics.special.[].label} (same value: 'to Maneuver in Flight')
                        predicate : array<string> {Bestiary 2.system.skills.acrobatics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:maneuver-in-flight')
            [arcana] : object {Bestiary 2.system.skills.arcana}
                base : integer {Bestiary 2.system.skills.arcana.base} (16 different values)
            [athletics] : object {Bestiary 2.system.skills.athletics}
                base : integer {Bestiary 2.system.skills.athletics.base} (43 different values)
                [note] : string {Bestiary 2.system.skills.athletics.note} (same value: 'Can\'t Jump or Swim')
                [special] : array<object> {Bestiary 2.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 2.system.skills.athletics.special.[]}
                        base : integer {Bestiary 2.system.skills.athletics.special.[].base} (7 different values)
                            6 (x3)
                            11 (x3)
                            10 (x2)
                            9 (x1)
                            12 (x1)
                            18 (x1)
                            25 (x1)
                        label : string {Bestiary 2.system.skills.athletics.special.[].label} (9 different values)
                            'to Swim' (x3)
                            'to High Jump or Long Jump' (x2)
                            'to swim' (x1)
                            'to Leap or Swim' (x1)
                            'to Leap while Water Striding or Swimming' (x1)
                            'to Grapple' (x1)
                            'to Leap or Climb' (x1)
                            'Climbing' (x1)
                            'to Climb, High Jump, Long Jump, and Swim' (x1)
                        predicate : array<string|object> {Bestiary 2.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=2
                            Value type: mixed
                                string {Bestiary 2.system.skills.athletics.special.[].predicate.[]} (5 different values)
                                    'action:swim' (x3)
                                    'action:leap' (x1)
                                    'action:grapple' (x1)
                                    'action:climb' (x1)
                                    'swimming' (x1)
                                object {Bestiary 2.system.skills.athletics.special.[].predicate.[]}
                                    or : array<string> {Bestiary 2.system.skills.athletics.special.[].predicate.[].or}
                                        Length: min=2 max=4
                                        Value type: string {Bestiary 2.system.skills.athletics.special.[].predicate.[].or.[]} (6 different values)
                                            'action:swim' (x3)
                                            'action:long-jump' (x3)
                                            'action:high-jump' (x3)
                                            'action:leap' (x2)
                                            'action:climb' (x2)
                                            'water-stride' (x1)
            [crafting] : object {Bestiary 2.system.skills.crafting}
                base : integer {Bestiary 2.system.skills.crafting.base} (10 different values)
                    5 (x2)
                    6 (x2)
                    22 (x2)
                    8 (x2)
                    4 (x2)
                    10 (x1)
                    11 (x1)
                    33 (x1)
                    3 (x1)
                    9 (x1)
                [note] : string {Bestiary 2.system.skills.crafting.note} (same value: 'Repair only')
                [special] : array<object> {Bestiary 2.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 2.system.skills.crafting.special.[]}
                        base : integer {Bestiary 2.system.skills.crafting.special.[].base} (4 different values)
                            24 (x1)
                            26 (x1)
                            7 (x1)
                            8 (x1)
                        label : string {Bestiary 2.system.skills.crafting.special.[].label} (3 different values)
                            'traps' (x2)
                            'sculpting flesh' (x1)
                            'to make traps' (x1)
                        predicate : array<string> {Bestiary 2.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.system.skills.crafting.special.[].predicate.[]} (3 different values)
                                'action:craft:trap' (x2)
                                'sculpt-flesh' (x1)
                                'make-traps' (x1)
            [deception] : object {Bestiary 2.system.skills.deception}
                base : integer {Bestiary 2.system.skills.deception.base} (30 different values)
                [special] : array<object> {Bestiary 2.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 2.system.skills.deception.special.[]}
                        base : integer {Bestiary 2.system.skills.deception.special.[].base} (same value: 19)
                        label : string {Bestiary 2.system.skills.deception.special.[].label} (same value: 'when using Voice Imitation')
                        predicate : array<string> {Bestiary 2.system.skills.deception.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.system.skills.deception.special.[].predicate.[]} (same value: 'voice-imitation')
            [diplomacy] : object {Bestiary 2.system.skills.diplomacy}
                base : integer {Bestiary 2.system.skills.diplomacy.base} (22 different values)
            [intimidation] : object {Bestiary 2.system.skills.intimidation}
                base : integer {Bestiary 2.system.skills.intimidation.base} (34 different values)
            [medicine] : object {Bestiary 2.system.skills.medicine}
                base : integer {Bestiary 2.system.skills.medicine.base} (5 different values)
                    36 (x2)
                    12 (x1)
                    26 (x1)
                    5 (x1)
                    17 (x1)
            [nature] : object {Bestiary 2.system.skills.nature}
                base : integer {Bestiary 2.system.skills.nature.base} (29 different values)
            [occultism] : object {Bestiary 2.system.skills.occultism}
                base : integer {Bestiary 2.system.skills.occultism.base} (17 different values)
            [performance] : object {Bestiary 2.system.skills.performance}
                base : integer {Bestiary 2.system.skills.performance.base} (8 different values)
                    15 (x2)
                    21 (x1)
                    13 (x1)
                    9 (x1)
                    22 (x1)
                    23 (x1)
                    7 (x1)
                    31 (x1)
                [special] : array<object> {Bestiary 2.system.skills.performance.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 2.system.skills.performance.special.[]}
                        base : integer {Bestiary 2.system.skills.performance.special.[].base} (2 different values)
                            17 (x1)
                            25 (x1)
                        label : string {Bestiary 2.system.skills.performance.special.[].label} (2 different values)
                            'when dancing' (x1)
                            'to sing' (x1)
                        predicate : array<string> {Bestiary 2.system.skills.performance.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.system.skills.performance.special.[].predicate.[]} (2 different values)
                                'action:perform:dance' (x1)
                                'action:perform:singing' (x1)
            [religion] : object {Bestiary 2.system.skills.religion}
                base : integer {Bestiary 2.system.skills.religion.base} (24 different values)
            [society] : object {Bestiary 2.system.skills.society}
                base : integer {Bestiary 2.system.skills.society.base} (13 different values)
            [stealth] : object {Bestiary 2.system.skills.stealth}
                base : integer {Bestiary 2.system.skills.stealth.base} (33 different values)
                [note] : string {Bestiary 2.system.skills.stealth.note} (same value: 'See Clacking Exoskeleton')
                [special] : array<object> {Bestiary 2.system.skills.stealth.special}
                    Length: min=1 max=2
                    Value type: object {Bestiary 2.system.skills.stealth.special.[]}
                        base : integer {Bestiary 2.system.skills.stealth.special.[].base} (19 different values)
                        label : string {Bestiary 2.system.skills.stealth.special.[].label} (26 different values)
                        predicate : array<string|object> {Bestiary 2.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=2
                            Value type: mixed
                                string {Bestiary 2.system.skills.stealth.special.[].predicate.[]} (16 different values)
                                object {Bestiary 2.system.skills.stealth.special.[].predicate.[]}
                                    or : array<string> {Bestiary 2.system.skills.stealth.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Bestiary 2.system.skills.stealth.special.[].predicate.[].or.[]} (8 different values)
                                            'terrain:icy' (x4)
                                            'terrain:snow' (x4)
                                            'terrain:grass' (x2)
                                            'terrain:undergrowth' (x2)
                                            'terrain:forest' (x1)
                                            'terrain:grasslands' (x1)
                                            'terrain:fungus' (x1)
                                            'terrain:plant' (x1)
            [survival] : object {Bestiary 2.system.skills.survival}
                base : integer {Bestiary 2.system.skills.survival.base} (31 different values)
                [special] : array<object> {Bestiary 2.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {Bestiary 2.system.skills.survival.special.[]}
                        base : integer {Bestiary 2.system.skills.survival.special.[].base} (2 different values)
                            17 (x1)
                            23 (x1)
                        label : string {Bestiary 2.system.skills.survival.special.[].label} (2 different values)
                            'to Track' (x1)
                            'when Tracking' (x1)
                        predicate : array<string> {Bestiary 2.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Bestiary 2.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
            [thievery] : object {Bestiary 2.system.skills.thievery}
                base : integer {Bestiary 2.system.skills.thievery.base} (10 different values)
                    15 (x3)
                    7 (x3)
                    9 (x2)
                    17 (x2)
                    6 (x2)
                    8 (x2)
                    14 (x1)
                    11 (x1)
                    10 (x1)
                    5 (x1)
        traits : object {Bestiary 2.system.traits}
            rarity : string {Bestiary 2.system.traits.rarity} (4 different values)
                'common' (x222)
                'uncommon' (x83)
                'rare' (x25)
                'unique' (x1)
            size : object {Bestiary 2.system.traits.size}
                value : string {Bestiary 2.system.traits.size.value} (6 different values)
                    'med' (x125)
                    'lg' (x86)
                    'sm' (x40)
                    'huge' (x40)
                    'grg' (x29)
                    'tiny' (x11)
            value : array<string> {Bestiary 2.system.traits.value}
                Length: min=1 max=7
                Value type: string {Bestiary 2.system.traits.value.[]} (80 different values)
        [spellcasting] : object {Bestiary 2.system.spellcasting}
            rituals : object {Bestiary 2.system.spellcasting.rituals}
                dc : integer {Bestiary 2.system.spellcasting.rituals.dc} (18 different values)
    type : string {Bestiary 2.type} (same value: 'npc')
    [prototypeToken] : object {Bestiary 2.prototypeToken}
        name : string {Bestiary 2.prototypeToken.name} (16 different values)